Background Story The fabled Leon Wars, named after the murdered
son of King Rodrick, has been raging for almost a century. The king's
son was murdered by the slave (and monster) race, the Draylocks. No one
quite knows why the Draylocks did this, as all those directly
responsible were executed very early on. But it is clear, the Draylocks
have had enough of serving humans and lust for power.
There is now an ongoing struggle for supremacy
and a need to conquer new lands by both human and monster races.
Your objective in this game is to play either the
humans or the Draylocks. Either species has it's own advantages and
disadvantages. In either case, your main objective is to conquer the
free lands, expand your domain and exterminate the opposition.
Starting the Game
To begin playing, you must first build an army.
You are permitted to have up to 3 armies when the game begins. All new
armies are assembled in the home castle awaiting deployment.
An army comprises a hero and fighting units. The
hero is required to command the army and boost fighting skills of
individual units. Depending on the skill level of a hero, the impact it
has on unit ability and the number of units it controls varies.
After a hero is purchased, you must place it
along with individual fighting units in the battle squares. When
selecting a unit consider it's placement carefully, as some unit types
can only attack enemy that is adjacent to them.
General statistics of your hero or fighting
units are shown in the information box at the bottom of the screen.
Healing, Upgrading, and Selling squares are all
located in the build/modify army screen. Each can be used by simply
dragging a unit to the appropriate square. A player can heal, upgrade or
sell any unit at any time except during a combat situation.
Not all fighting units are available when the game
begins. You need to upgrade your technology and units in the research
area before a unit can be upgraded and new units become available. Be
cautious with your research, as it costs money and you may need it early
on just to build your army. Upgrading may take from 1 to 3 turns
depending on what is being researched.
Once you have created your army it can be used to
attack surrounding villages, mines or churches. This is important to
expand your kingdom and to also generate an income needed to pay for
military improvements and research.
You can view the general strength of a
village/mine/church by placing your mouse over it. You will be shown the
XP of the units defending it, allowing you to decide if you are strong
enough to attack.
If an enemy army is nearby, you can attack it
directly. Remember, any enemy force being attacked in a fortified
location (e.g. a village) will have a defensive advantage over the
attacking army. Also, as you progress further away from your home
castle, the enemy will become stronger.
When a combat situation occurs you are presented
with the fighting screen where your units face the enemy. Depending on
the experience level and types of units you have you will be able to
attack the enemy at different times in this turn-based fighting
sequence. Some units have special abilities that may come in handy in
killing the enemy sooner. Experiment with unit placement and unit types.
Remember to research units and upgrade them to build a stronger army.
Once you have conquered new land, you are given
the option of fortifying it with a militia. This is important to stop
any internal revolts from occurring if the land is left unguarded and to
also protect it from enemy attack.
You can add to or adjust the fortifications of new
land at any time during the game - you do not necessarily have to
fortify immediately after taking it (especially if you don't have enough
End of Turn
Once your armies have completed whatever tasks you
have set them and you are satisfied with the general defence of your
land and research etc. You can click the End Turn button. This will
allow the enemy to make their move and also allow your research to
Mouse click to select your army. Mouse click again to direct your
army where you want it to go. Double mouse click to view unit placement
in an army.
Mouse click to select a village, mine or church.
Double mouse click to view its militia and defensive situation.